@startuml
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!define MATERIAL_SCREEN_LOCK_ROTATION(_alias) ENTITY(rectangle,black,screen_lock_rotation,_alias,MATERIAL SCREEN_LOCK_ROTATION)
!define MATERIAL_SCREEN_LOCK_ROTATION(_alias, _label) ENTITY(rectangle,black,screen_lock_rotation,_label, _alias,MATERIAL SCREEN_LOCK_ROTATION)
!define MATERIAL_SCREEN_LOCK_ROTATION(_alias, _label, _shape) ENTITY(_shape,black,screen_lock_rotation,_label, _alias,MATERIAL SCREEN_LOCK_ROTATION)
!define MATERIAL_SCREEN_LOCK_ROTATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,screen_lock_rotation,_label, _alias,MATERIAL SCREEN_LOCK_ROTATION)
skinparam folderBackgroundColor<<MATERIAL SCREEN_LOCK_ROTATION>> White
@enduml